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Thread: Vampyre Imaging Library 0.26 Released

  1. #51

    Re: Vampyre Imaging Library 0.26 Released

    Quote Originally Posted by Galfar
    Quote Originally Posted by Rodrigo Robles
    We are using Vampyre Imaging in our Project (http://www.pascalgamedevelopment.com...p?topic=4559.0). It works pretty well. Thanks Galfar for this great work.
    Rodrigo, I see there's also my SOAR code in Mundo's sources. Is it used for anything there?
    I did not notice that you is the author of the SOAR code too. Appears to be that you own a great slice of the Mundo source
    We made tests with SOAR, but we aren't using it yet. Maybe we use it later, when we start to enlarge the map.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  2. #52

    Re: Vampyre Imaging Library 0.26 Released

    Galfar, I got two reports of people having difficulties to compile Imaging under Windows 7 64-bit and Freepascal.
    They send me the following error messages:

    "-Imaging\ImagingJpeg.pas(190,53) Error: Argument can't be assigned to -Imaging\ImagingJpeg.pas(356,45) Error: Argument can't be assigned to -Imaging\ImagingJpeg.pas(407,47) Error: Argument can't be assigned to"

    There are some tip to compile in this environment?
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  3. #53

    Re: Vampyre Imaging Library 0.26 Released

    Which version of Free Pascal?
    And which version of Imaging?
    (line numbers in error message don't match the most recent version of ImagingJpeg.pas I have)
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  4. #54

    Re: Vampyre Imaging Library 0.26 Released

    Quote Originally Posted by Galfar
    Which version of Free Pascal?
    And which version of Imaging?
    (line numbers in error message don't match the most recent version of ImagingJpeg.pas I have)
    The reported errors came from the following box:

    * Windows 7 64-bit
    * Lazarus 0.9.28 beta
    * Imaging ImagingJpeg.pas,v 1.9 2006/02/23
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  5. #55

    Re: Vampyre Imaging Library 0.26 Released

    Well that's nearly 4 years old version of Imaging, no 64-bit compatibility was in back then.
    It's the lines like this one:
    Code:
    Inc(LongWord(Dest), PtrInc * LinesRead);
    that cause problems - assumes sizeof(pointer) = 32.

    You can fix those lines or just upgrade to newer Imaging version.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  6. #56

    Re: Vampyre Imaging Library 0.26 Released

    Quote Originally Posted by Galfar
    Well that's nearly 4 years old version of Imaging, no 64-bit compatibility was in back then.
    It's the lines like this one:
    Code:
    Inc(LongWord(Dest), PtrInc * LinesRead);
    that cause problems - assumes sizeof(pointer) = 32.

    You can fix those lines or just upgrade to newer Imaging version.
    Well, I think upgrading is better
    Thanks Galfar.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  7. #57

    Re: Vampyre Imaging Library 0.26 Released

    I put the free rotating to good use in my car sprite editor, automatic generation of detachable parts rocks

    just wondering, is there any distort functionality in imaging lib?

    such as: http://www.imagemagick.org/Usage/distorts/#shepards ?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #58

    Re: Vampyre Imaging Library 0.26 Released

    Currently there are no distortion functions in Imaging. Something simpler like affine matrix transforms could be added but probably nothing fancy as Shepard (not much time for working on Imaging recently).
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  9. #59

    Re: Vampyre Imaging Library 0.26 Released

    Well, i need something to apply localized distortions, to apply some kind of damage to the vehicle textures.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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