Hi there,

the screen resolution problem is a quite fundamental problem actually. If you develop a game you have to care about the possibility the users/players might use another screen resolution as yourself.

For example you develop a game for 1024*786 but players like to play in 640*480 or 1280*720 or something. If this isn't considered at development phase the result will look awful for the players with different resolutions.

I know of two solutions to this (2d scroller):
1) Resizing any image used in the game. The relative positions of each object in the game will be the same for any resolution.

2) Not to allow lower resolutions and fix the screen area for higher resolutions to the lowest resolution ratio (e.g. 1024*786). There are unused screen areas f?ēr higher resolutions then.

Which method do you prefer and why? For which genre? Is there a further/better method I did not consider?