Huge Congratulations to the whole Lazarus Team! I've been using the Mac OS X build for nearly a year now and it has come a long way and is quite stable now. Still a few more features to add the the LCL, but then when are we developers ever happy .

The Game Maker port to Mac OS uses Lazarus exclusively now and the engine compiles and runs on Win32 and Mac OS X and should compile and run on Linux without any further changes ( well it did 4 months ago ). The only thing left to add is Big Endian support, so that it works on PowerPC, Arm machines.