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Thread: Transforming triangles to voxels

  1. #1

    Transforming triangles to voxels

    Hi all,
    For all you voxel fans out there, I found a site that has a method of turning triangles into voxels, and it comes with pdf paper, ppt presentation, and C source code :-)

    http://www.faradic.net/~jeff/compgra...xel/voxel.html

    I hope someone finds this useful

    I am planning on making a Pascal version of the voxalization code...

    Cheers,
    Paul.

    "The plastic veneer of civilization is easily melted in the heat of the
    moment" - Paul Nicholls.
    paulfnicholls@gmail.NOSPAM.com

    Remove ".NOSPAM" to reply.

  2. #2

    Transforming triangles to voxels

    I wonder where the advantage is. It just should get slower this way, shouldn't it? :?

  3. #3

    Transforming triangles to voxels

    I wonder where the advantage is. It just should get slower this way, shouldn't it? :?
    Well, I'm not an expert at this, but it's just another representation of geometry, that allows for other neat tricks than the usual rendering methods. Take for example: "Destructable enviroments". Those are probably easier to implement if you choose to use voxels.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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