Quote Originally Posted by ize
Hi Paul. I'm not sure if you are still working on this, but i've only recently joined and slowly reading through the thousands of posts.

Quote Originally Posted by paul_nicholls
Version 2. would be easier to program - I could just have the arena made up of run-of-the-mill tiles and not have to rotate them, etc. But the user's ship would be harder to control in my mind, especially compared to the AI ships (they would make decisions relative to their heading like in version 1.).
I think this would be the easiest/best control method. As for it being harder to control, Asteroids springs to mind.

At the end of the day gamers always adapt to the control method for what they're playing.
Hi ize,
thanks for your input, all is welcome :-)
This project is in the back-burner for now though...

cheers,
Paul