Quote Originally Posted by chronozphere
IMHO most of this is not very important for game-developers, Unless they are writing a networked game or MMORPG. However, there are some points on the list that might prevent ordinairy bugs(like the Validation and proper Initialization). Those are usefull for any programmer, i guess.
Validation + not checking data read from file + buffer overflow in zelda for the wii was the basis for wii being allowed to run homebrew (being hacked). So this list also applies to game development. If your game does not use networked components these do no apply ofcourse.