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Thread: Genesis Device Engine Version 0.1

  1. #1

    Genesis Device Engine Version 0.1

    Hi all,

    Just wanted to say that after a year I restarted the Genesis Device Project. The new engine will be build from the ground up incorperating all the stuff that I have learned over the last year at the game compagny I currently work. I should note however that this is probebly not going to be a full fledged engine anymore but more like an extensive framework for demo`s and prototyping games.

    Anyway here are the features for the first release:
    - Basic logging
    - Basic timing
    - Basic error handling
    - Window handling (set position, size, fullscreen etc. of the window)
    - Viewports (add multiple viewports to a window)
    - Cameras (add multiple camera`s to a viewport which can be perspective or ortogonal)
    - Math library (extensive math library with Vector2f, Vector3f, Vector4f, Planes, Lines, Quaternion and Matrix4x4 functionality)
    - Bounding volumes (sphere and axis aligned boundingbox)
    - Intersection methods (between bounding volumes and other math types)
    - Frustum culling of Bounding volumes

    Screenshots are here:
    http://www.genesisdevice.net/media.shtml

    You can download the demo here:
    http://www.genesisdevice.net/downloads.shtml

    Grz

    Luuk

  2. #2

    Genesis Device Engine Version 0.1

    Yes !
    This is a excelent news, Luuk !!
    This month, I looked to your site often to see if you succeded to keep a bit of time to your great project from your new job

    I have answer : cool.

    I keep in touch.

  3. #3

    Genesis Device Engine Version 0.1

    thanx, the project is progressing pretty good now.

  4. #4

    Re: Genesis Device Engine Version 0.1

    hello luuk

    I have seen you project Device Engine, and i fell it is very good.

    I want create a VR project like that, but im a jackaroo on the OpenGL, so can you help me how can i start my project? now I am very confused,I do not know how to organize the structure of the engine.other question that why can not browse your webpage(http://www.genesisdevice.net/) and can i download the code of Genesis Device Engine Version 0.1? now i have the Genesis Device Engine builded at 1997.
    It's my expectation that you can help me.

    tks

  5. #5

    Re: Genesis Device Engine Version 0.1

    He qiaobu,

    I`m currently working on some other projects and won`t update the engine anytime soon. In the current state it is pretty much useless. I can however give you some pointers in setting up your own project. Just PM me.

    regards

    Luuk

  6. #6

    Re: Genesis Device Engine Version 0.1

    First of all Thank you for your reply, my question is do not know how to ask you a question, I think my task now is to find some books to read to understand some basic concepts. I am wondering is how to organize an engine, that is what the engine contains the units to complete its work, through these days, learned from the books it contains rendering, math modules, models, etc., at this point you can What suggestions do to me.

    i am sorry for my poor English.

    Once again, thank you very much.

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