Quote Originally Posted by NecroDOME
Hi User137. I see you have splatting working nice work!

I also noticed the repetitiveness of the texture. For your intereset: Tile-Based Texture Mapping http://http.developer.nvidia.com/GPU...chapter12.html
Hey thanks! That doesn't seem too hard to implement on my current system, actually 3D texture might make it look even cooler.

In current system texture coordinate is linearly count from heightmap (not exactly same as terrain screen above) but yes tiling is still noticable, so that would need a different approach. Maybe separate texturemap along with heightmap.