Hey guys, I'm looking at optimizing some of the graphics in my games. I'm using OpenGL with minimal optimizations. Actually, I'm not using a single Display List or Vertex Buffer Object at all.

The graphics are all displayed in ortho mode so all my optimizations will be required under that context. I have some static graphics (don't change) and other graphics that are much more dynamic. (changes only often OR changes very frequently) Do you guys have any tips on how to go about including DLs and VBOs into my routines in such a way that they will actually be of a speed benefit to my drawing speed?

Thanks.