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Thread: My isometric engine with blog

  1. #11

    My isometric engine with blog

    Quote Originally Posted by Crisp_N_Dry
    As you may have read on my blog, the collision detection is not working 100% depending on which 2 objects are colliding. Keep checking the blog though as I update it regularly.
    Just a litte thought, how come you are using 3D collisiions for a 2D map? Isometric is basicly a multi layered 2D grid that you happens to view from the side. So doing the collisions in object space would be a simple AABB bounding box test?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #12

    My isometric engine with blog

    Quote Originally Posted by Andreaz
    Just a litte thought, how come you are using 3D collisiions for a 2D map? Isometric is basicly a multi layered 2D grid that you happens to view from the side. So doing the collisions in object space would be a simple AABB bounding box test?
    Yeah, I've been doing a bit of research into the best method for collision detection and AABB is probably the best way to go. Just need to implement it. Not too much of a problem at the moment since the bug only occurs on certain combinations of objects but it's definitely on my todo list.
    Isometric game development blog http://isoenginedev.blogspot.com/

  3. #13

    My isometric engine with blog

    Cheers Will. Appreciate the compliment.
    Isometric game development blog http://isoenginedev.blogspot.com/

  4. #14

    My isometric engine with blog

    I like isometric games so keep up the work and we can create some new ones soon. :thumbup:
    No signature provided yet.

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