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Thread: Asphyre Sphinx has been released!

  1. #1

    Asphyre Sphinx has been released!

    We are proud to present the highly anticipated release of Asphyre Sphinx.

    Asphyre Sphinx is an open-source framework for developing video games and interactive business applications. It aids the developer with resource management, displaying 2D and 3D graphics in real-time, capture keyboard, mouse and joystick input. It features an extensive and high-performance 2D graphics, can display 3D content such as meshes and billboards with many different illumination models.

    This new release can use DirectX 7, DirectX 9 or OpenGL providers completely transparently for the developer and the user. You can even change the provider at run-time. Both 2D and 3D graphics look very similar on all three providers.

    Click here to visit the official Asphyre Sphinx page.

    You can use Asphyre Sphinx in BDS 2006, 2007, Turbo Delphi and FPC/Lazarus. The product comes with examples compiled both in Delphi and Lazarus.

    Any comments and suggestions are welcome.

  2. #2

    Asphyre Sphinx has been released!

    That sounds incredibly impressive. Will check it out.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #3

    Asphyre Sphinx has been released!

    impressive as all Asphyre releases

    ps: windows only?
    From brazil (:

    Pascal pownz!

  4. #4

    Asphyre Sphinx has been released!

    I have to agree with the others. Very impressive!
    The demos too, are awesome.

    I'm currently not at home so I can't test yet, but is Delphi 7 also supported?

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Asphyre Sphinx has been released!

    I think from reading the details over at the Afterwarp site that Mac/Linux might be also supported...? Via OpenGL and Lazarus, no?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    farcodev_
    Guest

    Asphyre Sphinx has been released!

    Wow cool :shock:

    Happy to see a new framework.

    It's impressive to see that it's for Lazarus too.

    Keep up the good work

  7. #7

    Asphyre Sphinx has been released!

    Thanks for the comments.

    Delphi 7 and earlier versions aren't supported directly, although you can set "fpc" compiler directive (will need few modifications in math units such as vectors2). The problem with these Delphi versions is that they do not support operator overloading as do BDS 2006+ and FreePascal. Although Asphyre Sphinx could be used (with minor modifications) in this Delphi version, examples will not run.

    BDS 2009 is not supported yet (although some community members have been publishing ports for previous versions already), but it will be in the nearest future.

    In theory Asphyre Sphinx could be used on other platforms on FPC/Lazarus using OpenGL provider, but it will need few modifications specifically for the timer component. I didn't have the opportunity to check Linux and Mac OS, but will attempt to do so later on. At the moment Windows is the only confirmed platform.

    You may want to visit Hall of Fame, a page dedicated to all games made with Asphyre. At the moment it has four games but the list is larger and we're still adding entries. Two commercial games use Asphyre Sphinx: Abra Academy (Asphyre 5 is two months older version of Asphyre Sphinx) and Aztlan Dreams.

  8. #8

    Re: Asphyre Sphinx has been released!

    A respectful member of our community, DraculaLib, has provided the latest version of Sprite Engine for Asphyre Sphinx.

    You can download it directly from here (about 1.3 Mb).

  9. #9

    Re: Asphyre Sphinx has been released!

    Wonderful lib! Trying it out now

  10. #10

    Re: Asphyre Sphinx has been released!

    the download link is out-of-date.

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