hi thanks dude for the header.

ok yes i use

Code:
 D3DXComputeBoundingBox(@Positions[0], tModel.pMesh.GetNumVertices(), D3DXGetFVFVertexSize(tModel.pMesh.GetFVF()), tModel.minBounds, tModel.maxBounds);
this at the moment, but how would i get the size in a (x y z) format? thanks again.