hi thanks dude for the header.
ok yes i use
this at the moment, but how would i get the size in a (x y z) format? thanks again.Code:D3DXComputeBoundingBox(@Positions[0], tModel.pMesh.GetNumVertices(), D3DXGetFVFVertexSize(tModel.pMesh.GetFVF()), tModel.minBounds, tModel.maxBounds);
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