yes quite complicated lol, what i was planning was some sort of polygon collision

Quote Originally Posted by noeska
can you break up your room in parts? E.g. make the floor a part and each wall a part. That way each part gets its own bounding box making things a lot simpler.

You bounding box around the complete world is a starter to go looking for collisions with bounding boxes inside it. So you go deeper and deeper inside the structure of your world model.
do you mean to load the walls etc as seperate mesh / models? i could possibly, only problem being when it comes to larger scale buildings with more floors or so.

thanks,