Quote Originally Posted by noeska
Textures do not work in the room example.

In the landscape example colision works but when moving forward and the terain goes down the camera goes floating, maybe it is time to add some gravity. (could be as simple as to always try to move the camera downwards until a colision is encountered.

Just curious how to you handle collsion checking now?
strange, textures work for me and my beta team, and can you tell me how to replicate the floating problem you found? thanks. baring in mind this is a fly by camera, it is not intended to be walking on the surface. also for the room, the textures are in the inside of the room, the camera is loaded outside, you need to move the camera up and back down into the room.........

gravity will never be applied to the camera, it will be applied to objects or actors, the camera can then be attached to an actor for example. anyways first i need to concentrate on effects now :>