interesting project you have there

ok so.. i have done some looking around and only thing i think will be best is polygon collision, i can optimise meshes at a later stage. so by each stModel struct having a linked list of polygon/vertices and then any moving object can have their vertices checked to see if they intersect the stModels vertices. i can do this for specific types of models loaded (in this case the room/building only), and then do bounding box collision checks for other objects added into the room.

does anyone have an example of how to get a list of all the vertices per polygon from a mesh? sorry for trouble. thanks in advance for any more help.

;MM;