hi there,

i've been working on a new directx9 3d engine and have a small amount complete, however i do not know what direction to look or even how to begin with collision detection inside of a model..

for example - i have built a simple room (.x) model file, now lets say i put in a player model (human model) again a .x model file, how would i check the collision with floor and walls (basically how to seperate the floor and walls to be checked for collision with the player collision box).. i'm not totally sure how to explain.. hope you understand lol

My Engine Example

thanks in advance

;MM;