Quote Originally Posted by Memphis
after doing my own collision methods, i have read about newton, that it is not only physics but collision detection also. this has probably already been answered, i have searched the forum a little and found nothing good for me to read on implementation on newton 2.... so to try wake the forum up a little....

so again i will be using my 2 .x models as my map files, and would like to add collision detection and physics to drop in models.. does anyone had some examples of loading a mesh or so and using it with newton?

thanks in advance.

;MM;
You really should ask on newton forum, there's quite a few delphi newton users there, and you can get all sorts of help related to this there as not many of those users visit PGD forum.