Quote Originally Posted by NecroDOME
No fast compo's! Most ppl would not even start about it. Give ppl some time. (I made some games in 24 and 48 hours and I can tell you that you run out of time before you are even started)

Deadlines:
You MUST have a deadline at least on the end, however, I like the deadlines in between.

Theme:
Don't have a too complex theme line the multiplexity. Too many ppl baled out. Keep in mind that some are just starters and some are experienced.
The Big Boss was a realy great compo. It lets the user compleetly free in what to create.
So let the theme be something "open" like "The Big Race" or "The Big Fight" (and name it more original than I just did ). A theme also makes it easy for the jury to judge entries.
I almost agree.

I like the deadlines in between too. By the way, these deadlines are just a suggestion (except the end one, of course) so you can set your own deadlines for each step for your development.

I agree with your theme suggestion too. Just a simple one, may be two, will make the compo more attractive.

(I'm pretty bored at the office today. ... )