Could i somehow calculate a matrix for that normal so i could use it with glscene? basically, set the object at beam origin, apply this matrix and the visual child object would be properly oriented along the beam direction and normal?
Could i somehow calculate a matrix for that normal so i could use it with glscene? basically, set the object at beam origin, apply this matrix and the visual child object would be properly oriented along the beam direction and normal?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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