OK, as promised.. the video of desired effect (from a old game that i am remaking):

http://mathpudding.com/temp/phasers.wmv

The emitter taper size is now less exaggarated so that you can see it's not a straight cylindrical shape, you can see very well in video how the texture on cylinder always faces the camera.

If anyone can help me obtain such effect.. i have my paypal account on hot standby

NECRODOME:

I didn't do that.. that's the old game, i am remaking THAT engine and need to achieve that effect in my new game, and i don't have access to old source code

This is the game i am recreating in delphi, i got most of stuff worked out such as loading existing ship models (i wrote a .nif model format parser and renderer for glscene):

EDIT: i added reply to my old post, for some reason i get a database error trying to reply to this topic!!!


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edit #2: apparently i get that error everywhere on the forum now.. this is bad!