Quote Originally Posted by User137
1 solution is also to draw 2 quads instead of 1 so that they a form + sign if looked in front. I mean, if beam is directed in Z-axis, make textured quads on YZ and XZ planes... It should look ok from every angle assuming you can smooth/hide the beam ends.

Looks something like this

That will probably be what i will have to use, unless i can make it look just like the original game (see screenshots)

Ize: generating geometry along path isn't hard, the hard part is getting it facing the camera.