Most videocards are limited to a texture size of 4096x4096.
Texture lookups to convert color are easy to do in a shader. Currently I don't have an example, but I can help you if you have an OpenGL app that can render with shaders.
Most videocards are limited to a texture size of 4096x4096.
Texture lookups to convert color are easy to do in a shader. Currently I don't have an example, but I can help you if you have an OpenGL app that can render with shaders.
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