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Thread: CAST II v 0.96 Released

  1. #1

    CAST II v 0.96 Released

    CAST II engine version 0.96 has been released.




    Main new features: directional light sources with shadows, Delphi 2009 compatibility.
    Unfortunately, the dll's from DirectX 8 SDK for Delphi are incompatible with D2009 so no D3DX or Direct X error details under Delphi 2009.

    For shadows simple shadow maps are used. PSSM planned in the future releases. Shadow detail level can be switched as landscape and megatexture detail level with 1/2/3 keys.

    Fixed an annoing problem with black landscape in Land demo.
    Timer class was completely rewritten.
    And other improvements.

    Downloads

    Looking forward for feedback.

  2. #2

    Re: CAST II v 0.96 Released

    Cool.. That screenshot looks great. It's really vivid

    I don't have time to take a close look at the demo though. Might do that tomorrow.

    Keep it up.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3

    Re: CAST II v 0.96 Released

    Great work!

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Re: CAST II v 0.96 Released

    Very impressive! I can only imagine what you'd come up with if there was another PGD Annual.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5

    Re: CAST II v 0.96 Released

    Hi

    I ran your "Megatextured landscape demo" and what I see is trees, an animal and black where the landscape should be. i.e. the landscape is not being rendered.

    I have recent nvidia drivers with nvidia 9600 video card, 512MB ram, directx 9.0c in windows XP.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  6. #6

    Re: CAST II v 0.96 Released

    Hi, I also downloaded and tested your landscape demo but it's the same as czar indicated. I can see the animal, trees and sky but not the landscape - - it's black

    Using Vista Ultimate.
    Wake up from the dream and live your life to the full

  7. #7
    Legendary Member NecroDOME's Avatar
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    Re: CAST II v 0.96 Released

    Impressive

    2 questions:
    1) What lighting technique do you use?
    2) How did you do the shadows on the terrain? Extrude the geometry or render shadows to a texture with perspective correction?

    Keep up the good work!!
    NecroSOFT - End of line -

  8. #8

    Re: CAST II v 0.96 Released

    That looks great!
    You are now front page news

  9. #9

    Re: CAST II v 0.96 Released

    Traveler, thanks.
    czar, Wizard: Guys, did you followed the instructions described in readme_land.txt which comes with the demo?
    Megatexture included with the demo (landbig.jp2) but as a highly compressed jp2 file which the engine can not read yet, so you should decode it first using your picture viewing software. I use Brennigs.
    The instructions:
    * open landbig.jp2 in any viewer with Jpeg2000 support
    * save it as mega.bmp in the same folder
    * delete mega.dat if exists

    NecroDOME:
    1. The landscape is lit using a big normal map and a small detail normal map. Other objects are using a simple FFP-based shading.
    2. A classic shadow map technique used for shadows. I.e. through render to shadow texture.

    WILL: It would be good to have a compo this year.

  10. #10

    Re: CAST II v 0.96 Released

    czar, Wizard: Guys, did you followed the instructions described in readme_land.txt which comes with the demo?
    Nope

    Decoded with Nero Snap Viewer and it works perfectly. Excellent job! It looks amazing
    Wake up from the dream and live your life to the full

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