Yes, you can have some array or list that holds the projectiles.
Code:procedure Update projecttiles(); begin for each projectile do begin Projectile[ index ].Move; Projectile[ index ].CheckHitWithEnemy; end; end;
Yes, you can have some array or list that holds the projectiles.
Code:procedure Update projecttiles(); begin for each projectile do begin Projectile[ index ].Move; Projectile[ index ].CheckHitWithEnemy; end; end;
NecroSOFT - End of line -
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