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Thread: Who is making a game?

  1. #51

    Re: Who is making a game?

    I am developing "Invasion", a FPS with some horor and strategy.

    Temporary home:
    http://obygames.googlepages.com/

    Demo:
    http://www.filefactory.com/file/ahc2...asionSetup_exe

    I am looking for a publisher, any help wold be appreciated.

    Thanks,
    Marcus Oblak.

  2. #52

    Re: Who is making a game?

    Quote Originally Posted by mrqzzz
    I am developing "Invasion", a FPS with some horor and strategy.

    Temporary home:
    http://obygames.googlepages.com/

    Demo:
    http://www.filefactory.com/file/ahc2...asionSetup_exe

    I am looking for a publisher, any help wold be appreciated.

    Thanks,
    Marcus Oblak.
    I've seen the vid you made, looks awesome. I will try the demo some time soon, I'm a bit busy with the PGD Annual at the moment. Good luck with finding a publisher, look in the Library Section under Links. There's a few publishers there.

  3. #53

    Re: Who is making a game?

    Thank you, and good luck to you with the PGD annual.
    Marcus.

  4. #54

    Re: Who is making a game?

    @mrqzzz: Your FPS is looking really promising. Great work.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  5. #55

    Re: Who is making a game?

    I have not decided make a game cause i have not decided what kind of engine I gonna use (sdl, allegro, pygame,soya3d) im looking for: all image format reading, all sound format, 3d camera easy to manipulate, no so complicated collision detection
    Live programming, eat programming, breath programming and die programming

  6. #56
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Who is making a game?

    Quote Originally Posted by yassersoft
    I have not decided make a game cause i have not decided what kind of engine I gonna use (sdl, allegro, pygame,soya3d) im looking for: all image format reading, all sound format, 3d camera easy to manipulate, no so complicated collision detection
    SDL would be the easiest to start off with. Comes with a lot out of the box and easy to build upon later. I use both SDL and OpenGL for fast graphics and OpenAL for nice sound.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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