Hi all,
I have a question:

Is there a better/eaiser way of importing multiple .obj files?

Explanation:

For couple of years now I have been using the Lua scripting language
(www.lua.org) from within Delphi 5 by using the interface unit + supplied
DLL.

Now I want to see if I can embed it into Delphi by not using the DLL but
compiling the source code and linking it into a Delphi unit.

I have downloaded the Lua source code (5.1) from here
http://www.lua.org/ftp/lua-5.1.tar.gz

I then tried following the instructions found at Rudy's Delphi Corner
(http://rvelthuis.de/articles/articles-cobjs.html) for using BCC32 5.5 to
compile and link c code into Delphi.

Code:
BCC32 -c *.c
This generated a whole bunch of .obj files from the c code.

I then tried making a Delphi 5 'import' unit like so:

[pascal]
Unit lua_import;

Interface

{$L lapi.obj}
{$L lauxlib.obj}
{$L lbaselib.obj}
{$L lcode.obj}
{$L ldblib.obj}
{$L ldebug.obj}
{$L ldo.obj}
{$L ldump.obj}
{$L lfunc.obj}
{$L lgc.obj}
{$L linit.obj}
{$L liolib.obj}
{$L llex.obj}
{$L lmathlib.obj}
{$L lmem.obj}
{$L loadlib.obj}
{$L lobject.obj}
{$L lopcodes.obj}
{$L loslib.obj}
{$L lparser.obj}
{$L lstate.obj}
{$L lstring.obj}
{$L lstrlib.obj}
{$L ltable.obj}
{$L ltablib.obj}
{$L ltm.obj}
{$L lua.obj}
{$L luac.obj}
{$L lundump.obj}
{$L lvm.obj}
{$L lzio.obj}
{$L print.obj}

Implementation

End.[/pascal]

I compile the unit and it rightly so complains about missing routines like "_lua_error" for example.

So I added in one of the interfaces like so:

[pascal]
..
{$L print.obj}

Type
Plua_State = Pointer;

function _lua_error(L : Plua_State) : Integer; CDecl; External;

Implementation

End.[/pascal]

When I add in the function above it now doesn't complain about that missing routine

I don't know if I can actually call the routines yet, but I will try after I
add in all the missing ones

cheers,
Paul