Using animation with opengl is not that hard, you just have to know how...

It puzzled me for a while. So i thought share it with you ...

It uses the biovision .bva fileformat. You can create these with e.g. credo lifeforms.

http://www.sharemation.com/~noeska/p...ev/glmocap.zip

Next the .bvh format, ideas anyone?