Since i have made a fair bit of progress with my project i thought i should post it here with a few screen shots of it so far (although they are still development shots).
What i have so far:
- OpenGL and SDL based engine
- Full screen AA
- Runtime generated fonts
- Models rendered using VBO or Vertex Array
- Console
- Heightfield Planets
- Star dome
- Scene occlusion using a grid and frustum
- Volumetric Lines (Glowing lines)
- Picking (Not GLPicking)
(Probably some more, but can't remember)
The screenshots:
http://i39.tinypic.com/23vi2rp.jpg
http://i40.tinypic.com/dqlvyc.jpg
http://i41.tinypic.com/29p22i0.jpg
http://i42.tinypic.com/ak74uo.jpg
http://i41.tinypic.com/5nnqwx.jpg
The Game will (hopefully) be a single or multiplayer RTS based in the future and of course in space.
I haven't yet finalized the story, but i plan of having around 5 factions each with their own units and structures, and with the option to steal other players units and structures.
I'm also toying with the idea of having a `customize blueprint` option so that players can build a custom unit (by using predefined parts).
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