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Thread: PGD Annual 2009 - Progress

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  1. #1
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    No screenies, but I made a little movie to show off my track editor. Off screen there are still things happening that where not captured.

    http://www.necrosoft.nl/?p=562
    NecroSOFT - End of line -

  2. #2

    Re: PGD Annual 2009 - Progress

    Vid looks cool.

    But I cant really understand how you make the track. I understand that it uses splines and bleuprints that are extruded along this spline. But I'd like to know how you can modify this spline in your editor. What kind of spline parameters can you chagen with the mouse?

    Looking forward to see the end-result.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    You can change to position of a spline-point, the size and the rotation (bank). Than you can add walls and road shapes the shape the track as you like with different materials. That's almost anything you can change as parameter.
    Modding a track goes slow as the whole track is rebuild when a point parameter has changed. show you won't see a nice smooth transition in the movie.
    To modify a point its simply just click it, than you can drag, rotate and scale it from within the editor controls, and change the shape by editing the properties.
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  4. #4
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    Update http://www.necrosoft.nl/?p=564

    http://www.youtube.com/v/_Ow9fAtyKj0&hl=en&fs=1&
    NecroSOFT - End of line -

  5. #5

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by NecroDOME
    Update http://www.necrosoft.nl/?p=564

    http://www.youtube.com/v/_Ow9fAtyKj0&hl=en&fs=1&
    Wow! awesome!

    It is quite hard to see when the corners are coming though

    cheers,
    Paul

  6. #6
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    The track is was unlit. With lights it's much better visible. Still we need to add scenery such as lights-n-stuff
    NecroSOFT - End of line -

  7. #7

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by NecroDOME
    Update http://www.necrosoft.nl/?p=564

    http://www.youtube.com/v/_Ow9fAtyKj0&hl=en&fs=1&
    Great work... But I think the engine popped in the end. LOL

  8. #8
    Legendary Member NecroDOME's Avatar
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    Re: PGD Annual 2009 - Progress

    Yeah it's not bug-free, still a lot has to be done.
    NecroSOFT - End of line -

  9. #9

    Re: PGD Annual 2009 - Progress

    Not a screenshot from submerged, but one from glvg the graphics libary it uses:



    I finaly got the circular gradient working.

    PS this is running with xp on a virtualbox pc.
    http://3das.noeska.com - create adventure games without programming

  10. #10

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by AthenaOfDelphi
    Quote Originally Posted by chronozphere
    Unfortunatly (for this project), I'll start at university really soon (The introduction week is next week). So, I will have very little spare time. However, I will continue working on this project because I still feel it has lots of potential.
    I don't believe it... when I was a student, we didn't start working until about 3 weeks before the exams... and well, I did alright... actually scratch that, I quit

    I have noticed that not everyone who signed up for the competition has posted screenies... I hope everyone is still competing, as it would be great if we can get a bumper crop of entries for the returning PGD Annual.
    Ah ok... Well, I'm visually impaired so everything is more time- and energy consuming. Fortunatly, I just finished my intro-week, Made some friends and started to adapt to this new lifestyle that is called "studying" haha.

    I hope to make a little bit of progress this weekend.

    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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