No screenies, but I made a little movie to show off my track editor. Off screen there are still things happening that where not captured.
http://www.necrosoft.nl/?p=562
No screenies, but I made a little movie to show off my track editor. Off screen there are still things happening that where not captured.
http://www.necrosoft.nl/?p=562
NecroSOFT - End of line -
Vid looks cool.
But I cant really understand how you make the track. I understand that it uses splines and bleuprints that are extruded along this spline. But I'd like to know how you can modify this spline in your editor. What kind of spline parameters can you chagen with the mouse?
Looking forward to see the end-result.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
You can change to position of a spline-point, the size and the rotation (bank). Than you can add walls and road shapes the shape the track as you like with different materials. That's almost anything you can change as parameter.
Modding a track goes slow as the whole track is rebuild when a point parameter has changed. show you won't see a nice smooth transition in the movie.
To modify a point its simply just click it, than you can drag, rotate and scale it from within the editor controls, and change the shape by editing the properties.
NecroSOFT - End of line -
Update http://www.necrosoft.nl/?p=564
http://www.youtube.com/v/_Ow9fAtyKj0&hl=en&fs=1&
NecroSOFT - End of line -
Wow! awesome!Originally Posted by NecroDOME
It is quite hard to see when the corners are coming though
cheers,
Paul
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The track is was unlit. With lights it's much better visible. Still we need to add scenery such as lights-n-stuff
NecroSOFT - End of line -
Great work... But I think the engine popped in the end. LOLOriginally Posted by NecroDOME
Yeah it's not bug-free, still a lot has to be done.
NecroSOFT - End of line -
Not a screenshot from submerged, but one from glvg the graphics libary it uses:
I finaly got the circular gradient working.
PS this is running with xp on a virtualbox pc.
http://3das.noeska.com - create adventure games without programming
Ah ok... Well, I'm visually impaired so everything is more time- and energy consuming. Fortunatly, I just finished my intro-week, Made some friends and started to adapt to this new lifestyle that is called "studying" haha.Originally Posted by AthenaOfDelphi
I hope to make a little bit of progress this weekend.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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