yes i have been doing that

i have solved my problem finally... it just happens that the sample i was using as a reference did not work neither lol the world size were as singles, after spending a while looking through the Newton Wiki (good resource)......

[pascal]
with min do begin
x := -500;
y := -500;
z := -500;
end;
with max do begin
x := 500;
y := 500;
z := 500;
end;

NewtonSetWorldSize(NewtonWorld, @min, @max);
[/pascal]

my problem was (stupid), thanks for your replies.

my only problem now is keeping the characters on a 2d plane, i have no idea how todo that with Newton, i've been searching google for the past hour.

-Colin