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  1. #1

    Design Document Template

    Just as with last year, I'm being nice and posting a design document template for anyone that doesn't know what it should look like. Depending on your game type/style you will need to modify it to fit your needs. But all of the basics are covered within it for your reference.

    Down here: http://www.eonclash.com/PGD/pgd09dd.doc

  2. #2

    Re: Design Document Template

    Thank you, man. It will be helpful.
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  3. #3

    Re: Design Document Template

    thanks. I'm sure many will find it helpful.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  4. #4

    Re: Design Document Template

    No problem. As with last years, its a fairly generic template. In fact, mainly I just updated last years to include this years details. Thus giving you a good resource and starting point more than anything. I left in my sample information from last years comp too, as this may help some out.

  5. #5

    Re: Design Document Template

    Is making use-cases really neccesary? Or is a good description of gameplay and gamestates also sufficient?

    I organized my document as follows (It's a race game):

    • Game Objective
    • Vehicle and Racing
    • Racetrack
    • Opponents
    • Weapons
    • Powerups
    • Some technical info


    All gameplay elements will be explained like this.

    I still have to add some information about the menu's and game states.

    Is this enough or do I need to put more detail in it?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6

    Re: Design Document Template

    Sheesh mine is so bland and plain compared to that. I'm not going to bother copying the entire competition page; because I don't plan to distribute my design doc and the judges will know the rules and each others hardware etc or can easily find out.

  7. #7
    PGD Community Manager AthenaOfDelphi's Avatar
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    Re: Design Document Template

    Quote Originally Posted by chronozphere
    Is making use-cases really neccesary? Or is a good description of gameplay and gamestates also sufficient?

    I organized my document as follows (It's a race game):

    • Game Objective
    • Vehicle and Racing
    • Racetrack
    • Opponents
    • Weapons
    • Powerups
    • Some technical info


    All gameplay elements will be explained like this.

    I still have to add some information about the menu's and game states.

    Is this enough or do I need to put more detail in it?
    Sounds like a very comprehensive document. Should be more than enough from what you've said.
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