Thanks for being still interested

So, let me share some progress:

ALL editors are now also made in freepascal, no more delphi anywhere, just freepascal + 2 msvc dlls (one is not needed for game but for editor only).

So much little bugs and glitches and improvements were made - stuff like improved objects breaking, tank driving over other vehicles, totally custom compound collisions for vehicles, kicking vehicles and objects is improved, improved AI, pathfinding, optimizations, unified UI, corrections in rendering and fixes in map editor. No screenshots / videos, but after one more fix in physics engine i'm releasing another playable demo.