Positive update: i've managed to port map editor to lazarus, which is one of major support tools, it works, which is nice
Positive update: i've managed to port map editor to lazarus, which is one of major support tools, it works, which is nice
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I've implemented automatic damage deformations on vehicles, it looks good:
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Amazing project and I like the authentic old school style of this. Hope to see it progressing !
2 update videos, the engine is finally maturing, after > 10 years of work
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
There is so much stuff done to get to this point!
I am glad you are at the most fun part: sculpting the above-water part of your project's iceberg
Nice. Keep up the good work!
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Thanks for being still interested
So, let me share some progress:
ALL editors are now also made in freepascal, no more delphi anywhere, just freepascal + 2 msvc dlls (one is not needed for game but for editor only).
So much little bugs and glitches and improvements were made - stuff like improved objects breaking, tank driving over other vehicles, totally custom compound collisions for vehicles, kicking vehicles and objects is improved, improved AI, pathfinding, optimizations, unified UI, corrections in rendering and fixes in map editor. No screenshots / videos, but after one more fix in physics engine i'm releasing another playable demo.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I got a update for this! i released a new demo - it is now much more refined, and is much more closer to a proper release:
Here is a offical 2020 demo:
https://gtamp.com/tdc/tdc_demo.7z
Give this a try, and report how the game works and if you find any issues.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Your game looks really cool, I will play it when I have a little time, good job.
https://shareit.onl/ https://mxplayer.pro/
Last edited by davido; 04-03-2020 at 07:50 PM.
I made some progress now includes a lot of improvements in rendering and generally became a more polished game, and less of an prototype game engine.
https://gtamp.com/tdc/tdc_demo.7z
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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