Some progress:
Weapon pickups:
Destructible map objects
Bloody skidmarks
And final object crates with pickups made after destroying them:
Some progress:
Weapon pickups:
Destructible map objects
Bloody skidmarks
And final object crates with pickups made after destroying them:
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
You'll have a nice classic GTA clone.
Correct me if I'm wrong but you are using Delphi, aren't you? Or can FPC compile it?
No signature provided yet.
editors are still built with delphi (i am phasing out delphi and making them lazarus-friendly but the game has more priority atm. ).
The game itself however is developed only with lazarus + freepascal for past year or so, which helps ensure future cross platform compatibility not that i managed to port it, but i'm hopeful that i will soon in near future, main code is well isolated from platform dependancies.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Positive update: i've managed to port map editor to lazarus, which is one of major support tools, it works, which is nice
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
I've implemented automatic damage deformations on vehicles, it looks good:
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Amazing project and I like the authentic old school style of this. Hope to see it progressing !
2 update videos, the engine is finally maturing, after > 10 years of work
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks