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Thread: Top Down City - Topic Reboot

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  1. #1

    Re: Top Down City - Topic Reboot

    I'm looking for people to help working on this, if you like the project and would like to work on it let me know here.

    I'd especially like to have someone go over the code and resolve some internal memory corruption, which is fatal when compiled with freepascal, without this i cannot move to start working on a linux port.

    If you like network programming, this project would also love to see you onboard, the game internal design was always made with netsync in mind, but i'd like to focus on other parts before going there - i cannot work on so many parts at once.

    I am also willing to exchange your help on this with helping you with your project.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #2
    Lack of updates here doesn't mean lack of updates in general

    It now compiles and works with FPC, a lot of stuff has been fixed, speed up & improved from physics to renderer, editors..
    Beginnings of networking now exists (enet, currently chat kinda-works)

    There's still no release, but i plan to release somewhen after duke nukem is released
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3
    Cool.. looking forward to a new demo/release. You have been working on this game for AGES now haha.

    Ah, and I loved the vids in your startpost. I could not try the game itsself (unexpected end of archive).
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Quote Originally Posted by chronozphere View Post
    Cool.. looking forward to a new demo/release. You have been working on this game for AGES now haha.
    It is amazing that Delfi is still working on this project

  5. #5
    Yeah only about 8 years now it sucks working ALONE on something you like so much.. but i am willing to accept help from you guys..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #6
    Don't think I would be good enough to be of much help (I'm having a blast and many headaches just making a slot machine game LOL!, though most of the headaches are my inability to create what I need in terms of graphics and sounds).

    Out of curiosity, have you done any side projects along the way, general programs or other games/engines etc?

  7. #7
    PGD Staff code_glitch's Avatar
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    I am often pressed for time, but depending on what you need help with I may be of some use there. Looks good (judging by the first demo and youtube links)...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  8. #8
    Welcome back. Good to see you're still working in this nice project.
    No signature provided yet.

  9. #9
    Nice videos. You mean it has multiplay under network?
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  10. #10
    Yup, proper multiplayer. It's not shown in the videos, but it works rather well (client-server model), i do hope i can make a video showing this in near future, i made a lot of progress and those videos only show the basic functionality and not active gameplay.
    Last edited by JernejL; 01-06-2018 at 10:45 AM.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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