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Thread: Top Down City - Topic Reboot

  1. #21
    Some progress:

    Weapon pickups:


    Destructible map objects


    Bloody skidmarks


    And final object crates with pickups made after destroying them:
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #22
    You'll have a nice classic GTA clone.

    Correct me if I'm wrong but you are using Delphi, aren't you? Or can FPC compile it?
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  3. #23
    Quote Originally Posted by Ñuño Martínez View Post
    You'll have a nice classic GTA clone.

    Correct me if I'm wrong but you are using Delphi, aren't you? Or can FPC compile it?
    editors are still built with delphi (i am phasing out delphi and making them lazarus-friendly but the game has more priority atm. ).

    The game itself however is developed only with lazarus + freepascal for past year or so, which helps ensure future cross platform compatibility not that i managed to port it, but i'm hopeful that i will soon in near future, main code is well isolated from platform dependancies.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #24
    Positive update: i've managed to port map editor to lazarus, which is one of major support tools, it works, which is nice
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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