Quote Originally Posted by Delfi
* Skidmarks are planned, but they are harder to do than you may think..
What do you have problems with?

I managed to wrap up something somewhat working with the Phoenix particle system in 15 minutes (of course not counting the countless hours spend writing the particle engine)

You can check it out here:

http://phoenixlib.net/files/Skidmarks.zip

It basically adds a new skid mark every time you press or release the left or right arrow keys by adding a new particle system, its limited to 20 skid marks as it is now, and the start and stop edges of the marks could use some fading.