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Thread: Rendering Tiles from a 256x256 (32x32 tiles) image

  1. #1

    Rendering Tiles from a 256x256 (32x32 tiles) image

    Hi,

    I have a 256x256 texture with 32x32 patterns for a total of 64 patterns (8 per row, of 8 rows).

    Right/Bottom Edge Pattern numbers :

    (X : 8,16,24,32,40,48,56,64)
    (Y : 57,58,59,60,61,62,63,64)

    All other patterns render full 32x32 tiles, yet if I render any X pattern from above I get a black line on the right edge of the tile, and if I render any Y pattern, I get a black line on the bottom. Pattern 64 renders both the right black line, and the bottom black line.

    Any ideas?
    Borland baby!

  2. #2

    Rendering Tiles from a 256x256 (32x32 tiles) image

    Nevermind, I spent some time with the various VTD tools..

    I solved the problem by using the VTDTool.exe instead of the VTDManager.exe tool..

    VTDManager adds the image but cutts off a pixel on both the right side and bottom of the image. Resulting in a texture of 256x256 (so it says) but in reality it only imported 255x255 and decides to make a black line for the last pixels...

    yeah bad english, soz
    Borland baby!

  3. #3

    Rendering Tiles from a 256x256 (32x32 tiles) image

    New version of VTDManager 1.4 solves this problem (thanks to doggo).
    You can download it from my homepage
    http://jansoft.aquasoft.cz.
    But now Powerdraw 3.0 isn't yet official released and we are all looking forward to PowerDraw 4.0 and maybe there will be some changes...

  4. #4

    Rendering Tiles from a 256x256 (32x32 tiles) image

    Thanks Great tool!
    Borland baby!

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