We develop our own dx9 engine from scratch. Environment rendered via shader which compile diffuse + specular + normal + lightmap, reflection if needed. This screenshot does not include normals and specular yet, still working on it. SSAO and postprocess does not included yet. But we accepting any advanced technology help, if someone interested.

We will publish screenshot with complete materials set next month. And also we plan to announce public network tests in december, where you can play deathmatch with another players at this map, with one character and about 5 weapons.

Our team still looking for experienced delphi game programmers.