Results 1 to 5 of 5

Thread: Cavern Defense

  1. #1

    Cavern Defense

    There was a Ludum Dare competition last weekend. The theme was caverns and I had the ambitious plan to develop a turn-based strategy game. I submitted an entry but it was really buggy so I took some time, fixed critical bugs and some inconsistencies and it is quite playable now.

    Cavern Defense is a turn-based strategy/tactics game for two players. One player controls the orcs, the other the humans and each players has an archer, a pikeman and a swordsman. The goal is to kill all units of the other player.



    Download links:
    Windows (6,2 MB)
    Linux (4,8 MB)
    Mac OS X (12 MB; Universal Binary)
    Source (132 kB)

    If you want to compile the source, you also have to download one the binary releases and combine those two because the resources folder is not included in the source zip file.

    Instructions:
    You need a mouse to play the game.

    Left-click on a unit to select.
    The brighter area is where this unit can move in this turn,
    the darker where it cannot.

    The red rectangle show how far your selected unit can attack.
    Attacking only works if your target is within the red rectangle.

    Linux notes:
    To be able to run the Linux binary you need to have libSDL, libSDL_image, libSDL_ttf, libSDL_gfx and libSDL_mixer
    installed on your system.

    Development time: about 6 days
    Lines of code: about 2200 lines
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  2. #2

    Re: Cavern Defense

    Looks like it could be fun...downloading now

    cheers,
    Paul

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: Cavern Defense

    Looks good so far. Will you be finishing it up and adding extra polish to it?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    Re: Cavern Defense

    Maybe I'll keep working on it, but I'm pretty busy right now working on my PGD Annual entry.

    There's a still a pretty big memory in this game that needs to be fixed.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: Cavern Defense

    Ah well of course the PGD Annual would take priority.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •