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Thread: character's texture ????

  1. #11

    Re: character's texture ????

    Please make just a simple cube or sphere to test lighting first. It doesn't matter what the model is as long as it has normals. There should be plenty of examples within GLScene right?

    Test it without textures (and do use GLScene itself to create the sphere object at start, not modelling tool), and please show which values you are using for lights and materials? (Color values, light strenght if there is)

    As much as i know of light strength, they propably go from 0 to 1. Set all r,g,b values to 0.1 or 0 to make it very dark. Increase 1 value at the time to 1.0 and you should see the effect of each.
    Oh, change these values in GLScene mainly, not in 3DS Max.

  2. #12

    Re: character's texture ????

    I tried the same character without textures it's very well ( like in 3DSMAX ) ,and you can see the shades too.

    but with textures as you saw in previous picture , you can't see any shades on the character

    what should I do

  3. #13

    Re: character's texture ????

    for this question is there any solution for it

  4. #14

    Re: character's texture ????

    Try with texture that is completely white, it should look the same as without texture.

  5. #15

    Re: character's texture ????

    I think you have to dig a little deeper. Tweaking some settings (material/light parameters) often help to make things look better. But we need screenshots of the good image (in max) and the bad one (in your app) to tell the difference.

    I can tell you that it is impossible to make your model look "exactly" the same as in max, because you don't know their shaders and dummy light parameters. There are a few things you could take a look at:

    > Texture coordinates
    > Vertex Normals (are they really normalized?)
    > Light intensity, ambient diffuse and specular color
    > Material ambient diffuse and specular colors
    > Etc...

    You have to read about how lighting works. Eventually, you'll find ways to make your model look better. But first show us some pictures..
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #16

    Re: character's texture ????

    this is a photo without textures :



    this is a photo with textures :




    and this is the link of the actor ( it's SMD file )

    http://www.zshare.net/download/69054253888ad620/


  7. #17

    Re: character's texture ????

    Okay.. This is not a texturing problem. It's all about the lights and materials.

    Can I see how you set up your lights and materials?

    I would suggest that you start play around with the lights. Make the ambient color a bit darker and make the lights brighter. You can also add another light, and move the lights around.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  8. #18

    Re: character's texture ????

    thank you for answering me

    about the light I put just one in the camera that it look at the actor.
    about the properties of the light and the actor I didn't change any value (default)

    please please please, could you make an example for me?

    actor's Link ( it's SMD file )
    http://www.zshare.net/download/69054253888ad620/

  9. #19

    Re: character's texture ????

    Nope.. I can't make an example for you because I'm very busy myself. Also, I don't know GLScene and I don't have it installed. Finally, I think it's better if you could try things yourself, instead of asking others to do the work for you.
    When I started making games, things were quite hard for me too, but I managed to get things done by playing around and asking specific questions.

    So, You should start to figure out the lighting system of GLScene. Add more lights, change the light parameters etc.. You should see some improvements after playing with it for a while.

    Good luck!
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #20

    Re: character's texture ????

    Quote Originally Posted by programmer
    about the light I put just one in the camera that it look at the actor.
    about the properties of the light and the actor I didn't change any value (default)
    Default settings are propably too bright for your model.

    There is lots and lots you can experiment with lights and materials.

    Basic things you can do is turn the light off and everything should go black right? Try the same on material; light on but material on black. If these work properly you can start balancing it the way you like. There should be many properties for each light and material to play with, i just don't know GLScene.

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