Quote Originally Posted by NecroDOME
I have a 64 bit system and it would be nice to have a solution which I can build 32 bit as well as 64 bit versions.
It's called FPC. ...or Lazarus if you want an IDE.

Quote Originally Posted by NecroDOME
Also I am still wandering around if I need to port my engine to C++. As Delphi is late with generic and I still don't have Delphi 2009 (or what version was it??), I cannot use generics. I know C++ had them from the beginning and they work very nice.

Also a new thing that that would stop me from porting everything to C++ is the DX11 headers that are just released by http://directxfordelphi.blogspot.com!! Usually I got them from http://clootie.ru/, but it seems hes not here anymore .

C++ is not strong in creating windows-gui's, so I leave my editor-code in Delphi. Well I only want to port my engine, not the editor. Also I my games are Delphi and my engine uses "plugins" that defines a game. That says I can also still build games in Delphi and C++ (and other languages if I want).
FPC has had generics for ages. And I'm quite sure that Delphi has it now. As of 2007 it seems. Check this out: http://www.felix-colibri.com/papers/..._tutorial.html also http://www.drbob42.com/examines/examinA4.htm from Dr. Bob. (which is an excerpt from the book 'Delphi 2009 Development Essentials' published a while ago )