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Thread: Demo Time:)

  1. #1

    Demo Time:)

    Hi all,

    Just wanted to share 2 demo`s I`ve been working on. First of all my software renderer I posted on a while back. I have completed all my goals for this little researched project. It`s a bit slow but mayby I`ll optimise it some day

    The final feature list:
    - double buffering
    - proprietary mesh format (borrowed from my current project)
    - wireframe rendering
    - directional lighting
    - gouraud shading
    - backface culling
    - perspective correct texture mapping with bilinear filtering
    - 16 bit depth buffer
    - 2x supersampling
    - perspective projection
    - world space to view space transformation
    - fps camera movement
    - extensive math library (borrowed from my current project)

    Controls are standard WASD and Mouse. You need to open a mesh first in the menu. System should be windows with an x86 cpu

    The second demo is a mix of some old test projects I had lying arround. It renderers a detailed character with some cool effects:

    - parallax mapping
    - normal mapping
    - specular mapping
    - soft self shadowmapping
    - rendering of bloom and glow

    Controls are standard WASD and Mouse. You probebly need a decent OGL2.0 card to run this. It has not been tested on nvidia hardware jet.

    Some screens of both projects:
    Character Renderer:



    Software Rendering:



    Download links:
    http://www.genesisdevice.net/downloa...rrendering.zip
    http://www.genesisdevice.net/downloa...rerenderer.zip

    The monster/bishan model was made by a friend of mine and you can use if as you like. The soldier model is a quake 2 asset and is still property of ID software and shouldn`t be used commercially etc. The source code is under GLPL.

    Greetz,

    Luuk

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Re: Demo Time:)

    Wow, very impressive.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    Re: Demo Time:)

    I tried the char renderer and it ran smooth as. Nice work.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  4. #4

    Re: Demo Time:)

    I have to agree, very smooth! I've tried the characterrendering.zip version and got around ~1100 fps (using ati 4780)

  5. #5

    Re: Demo Time:)

    Thanx guys! Any of you had the chance to run it on nvidia hardware?

  6. #6

    Re: Demo Time:)

    Works great on my 8600M GT
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  7. #7
    Legendary Member NecroDOME's Avatar
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    Re: Demo Time:)

    Looks good!
    NecroSOFT - End of line -

  8. #8

    Re: Demo Time:)

    Nice to hear that it also runs ok on nvidia

  9. #9

    Re: Demo Time:)

    (Nvidia Geforce 8600 GT)

    Software render worked good, between 29 and 40 fps or more, but there was some texture bugs when zoomed closer. Also when moving view very close the triangles that go offscreen start go buggy and lagging the app very bad.

    Character render was looking good without problems, solid 60 fps. Will edit this post later without vsync...

    ... and its averaging 180 fps.

  10. #10

    Re: Demo Time:)

    Thanx for the feedback everyone!

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