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Thread: Special effects in openAL

  1. #1

    Special effects in openAL

    Hey guys

    I use the OpenAL headers for a while now and I thought it would be great if I could use special effects like reverb, chorus, flanger etc.. I just read some documentation about how the effect and filter system works and I would like to start using it. The problem is that the pascal translation of the OpenAL header doesn't seem to contain the routines i need, like:

    alGenEffects(), alDeleteEffects(), alEffecti(), alGenFilters() etc..

    Is there a pascal translation of the effects extension of OpenAL available?

    Thanks.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2

    Re: Special effects in openAL

    Ok.. lol.. Seems that Noeska has a header which includes the effect functions I was looking for (Was using an outdated header all the time ).

    http://www.noeska.com/doal/downloads.aspx
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3

    Re: Special effects in openAL

    Also look at tutorial #17: http://www.noeska.com/doal/lesson17.aspx
    http://3das.noeska.com - create adventure games without programming

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