Hi All,

Currently I`m implementing terrain rendering at work. I have lots of experience with terrain texturing when it comes to shaders but none with old school stuff. Since our games need to run on hardware of +- 7 years old I can`t use shaders. So I did some research and wrote this proof of concept demo. It textures the terrain using multible passes with alpha blending. Basicly the same as quake 3 and unreal engine 2 do it. Lighting is vertex based and is done with an extra mult pass. You can have as many layers as desired. It could probebly be optimised with some multi-texture stuff.

Controls:
Mouse + WASD for movement
F1 for wireframe
See settings.ini to set the low detail terrain.

Screen:


Download
http://www.genesisdevice.net/downloa...ntexturing.zip

Source like always is GLPL.

Greetz,

Luuk