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Thread: A Verlet based approach for 2D game physics

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  1. #1

    Re: A Verlet based approach for 2D game physics

    A GREAT find Paul, well done!

    C++ but still easy to digest.

  2. #2
    Has anyone made something similar in FPC yet? It is a pretty tight demo, it shouldn't be too hard to port, and it works very well.

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