I found this article on gamedev.net today:
http://www.gamedev.net/reference/art...rticle2714.asp
It includes source code (and .exe) on how to do collision detection AND response using verlet physics!!
Neato
cheers,
Paul
I found this article on gamedev.net today:
http://www.gamedev.net/reference/art...rticle2714.asp
It includes source code (and .exe) on how to do collision detection AND response using verlet physics!!
Neato
cheers,
Paul
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A GREAT find Paul, well done!
C++ but still easy to digest.
Has anyone made something similar in FPC yet? It is a pretty tight demo, it shouldn't be too hard to port, and it works very well.
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