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Thread: deferred shading with opengl / cpp conversion

  1. #1

    deferred shading with opengl / cpp conversion

    System: Vista/WindowsXP
    Compiler/IDE: Delphi2009
    Libraries: OpenGL
    Technique: Deferred Shading / Conversion from cpp

    Who wants to look at my attempt to convert an cpp example to delphi regarding deferred shading with opengl. (i fail completely, all i get is an black screen)

    http://www.noeska.net/downloads/deferredtest1.zip

    my second attempt:
    http://www.noeska.net/downloads/deferredtest2.zip
    but still all i get is a black screen

    The original:

    http://www.gamedev.net/reference/pro...imgSpaceLight/ with source download
    http://www.gamedev.net/reference/art...rticle2644.asp complete

    Thanks for your help in advance.
    http://3das.noeska.com - create adventure games without programming

  2. #2

    Re: deferred shading with opengl / cpp conversion

    http://3das.noeska.com - create adventure games without programming

  3. #3

    Re: deferred shading with opengl / cpp conversion

    I'd love to check it, but Avira complains about "Delphi.Gen2" dropper. Can you confirm that the download is free of mallware?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    Re: deferred shading with opengl / cpp conversion

    Now you are scaring me . To be sure just delete the .exe and compile from source.
    Microsoft security essentials does not complain about it.
    I now also scanned it on another pc with eset smart security no alarm there also.

    But i even more scared about the gen2 part, is there a new delphi virus on the run that also affects newer delphi versions?

    Hmm a full scan on my pc's and they came out clean. Looking at the description of delphi.gen2 the suspected files are not available on my pc's

    Next i tried http://online.us.drweb.com/?url=1 to scan my download online and it comes clean.
    http://3das.noeska.com - create adventure games without programming

  5. #5

    Re: deferred shading with opengl / cpp conversion

    I don't get any virus alerts on my machine using Avast!



    cheers,
    Paul

  6. #6

    Re: deferred shading with opengl / cpp conversion

    I use Avira and my experience is that it's always complaining about virusses (also when I plug my USB stick in etc...). It seems like you took all neccesary precautions. I think we can consider it safe.

    Need to get rid of this crappy antivirus program.

    Edit: oh forgot to tell ya... It looks quite cool. I'll look into the source when my holiday starts.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #7

    Re: deferred shading with opengl / cpp conversion

    Quote Originally Posted by chronozphere
    I use Avira and my experience is that it's always complaining about virusses (also when I plug my USB stick in etc...). It seems like you took all neccesary precautions. I think we can consider it safe.

    Need to get rid of this crappy antivirus program.
    Just use the free version of Avast!...it works well

    cheers,
    Paul

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