Quote Originally Posted by code_glitch View Post
Its 'cheating' in this forum but in my mind should work - my main problem is getting the FBOs to work correctly with blending (almost done 100% accurately) and finding a fast way to scan for said overlap colour (which is why I am reading through a 600 ofdd page book on OpenGL) Just my 2 pence on this problem...
Is it cheating, really? I would call it image-based collision detection. Not bad for 2D collision detection, except that the scanning of the image for the result isn't so easy to do on the GPU.