The results from:
Code:
 // http://www.opengl.org/sdk/docs/man/x...rmLocation.xml
 g_projectionLocation := glslsimpleprog.GetUniformLocation('projectionMatrix');

 // http://www.opengl.org/sdk/docs/man/x...rmLocation.xml
 g_modelViewLocation := glslsimpleprog.GetUniformLocation('modelViewMatrix');

 // http://www.opengl.org/sdk/docs/man/x...ibLocation.xml
 g_vertexLocation := glslsimpleprog.GetAttribLocation('vertex');

 // http://www.opengl.org/sdk/docs/man/x...ibLocation.xml
 g_normalLocation := glslsimpleprog.GetAttribLocation('normal');
are:
19:36:58 1
19:36:58 0
19:36:58 -1
19:36:58 -1

Now the -1 does not look correct ...